Object Design Checklist
This is an index to already published articles on software design.
There are some rules to follow and embrace to make great software designs. This article will summarize them, serving as an index to full stories.
Axioms
Build a MAPPER
Keep a bijection to real entities:
Corollaries
Do not use null
Avoid accidental IFs
Favor immutability:
Avoid Setters and Getters:
Best practices
Avoid Coupling:
Fail Fast:
Avoid Meta-Programming:
Avoid Dynamic Code Generation:
Choose meaningful names
Build a Theory
Remove Accidental Complexity
Get Inspired by Quotes
Anti Patterns
Avoid Code Smells
Do not use Singleton:
Exercises
Part of the objective of this series of articles is to generate spaces for debate and discussion on software design.
We look forward to comments and suggestions on this article.
This article is also available in Spanish here.